From 1f8c09d34301b19d68db90e2538764e07961240a Mon Sep 17 00:00:00 2001
From: DannyAbdi <dannyabdi13@gmail.com>
Date: Thu, 22 Feb 2024 01:29:51 +0000
Subject: [PATCH] cleaned code. removed some repeated lines/functions

---
 game.py | 60 ++++++++++++++++++++++++---------------------------------
 1 file changed, 25 insertions(+), 35 deletions(-)

diff --git a/game.py b/game.py
index 4341b8e..469b138 100644
--- a/game.py
+++ b/game.py
@@ -1,9 +1,22 @@
+"""
+Class representing the main game logic.
+"""
 class Game:
+    """
+    Initialize the Game object.
+
+    :param maze: The maze grid representing the game environment.
+    """
     def __init__(self, maze):
         self.maze = maze
         self.player_position = (1, 1)
         self.enemy_positions = self.get_enemy_positions()
 
+    """
+    Find the current position of the player in the maze.
+
+    :return: The (row, column) position of the player, or None if not found.
+    """
     def get_player_position(self):
         for i in range(len(self.maze)):
             for j in range(len(self.maze[0])):
@@ -11,50 +24,27 @@ class Game:
                     return i, j
         return None
 
+    """
+    Find the positions of the enemy agents in the maze.
+
+    :return: A list containing the positions of the enemy agents.
+    """
     def get_enemy_positions(self):
         # Implement logic to find the opponents' positions in the maze
         pass
 
+    """
+    Update the positions of the player and enemy agents based on the current state of the maze.
+    """
     def update_positions(self):
-        # Update the positions of the player and opponents based on the current state of the maze
         self.player_position = self.get_player_position()
         self.enemy_positions = self.get_enemy_positions()
 
-    def move_player(self, direction):
-        # Implement logic to move the player in the specified direction
-        pass
-
-    def move_opponents(self):
-        # Implement logic to move the opponents based on their behavior
-        pass
+    """
+    Check if the game is over.
 
+    :return: True if the game is over, False otherwise.
+    """
     def check_game_over(self):
         # Implement logic to check if the game is over (e.g., player reached the goal or caught by opponent)
         pass
-
-    def play_game(self):
-        # Main game loop
-        while not self.check_game_over():
-            # Update positions
-            self.update_positions()
-
-            # Move opponents
-            self.move_opponents()
-
-            # Render the game state
-            self.render()
-
-            # Handle player input and move player
-            player_input = self.get_player_input()
-            self.move_player(player_input)
-
-        # Game over, print result
-        print("Game Over!")
-
-    def render(self):
-        # Implement logic to render the current state of the maze with player and opponent positions
-        pass
-
-    def get_player_input(self):
-        # Implement logic to get player input (e.g., arrow keys) for movement
-        pass
\ No newline at end of file
-- 
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