From 1f8c09d34301b19d68db90e2538764e07961240a Mon Sep 17 00:00:00 2001 From: DannyAbdi <dannyabdi13@gmail.com> Date: Thu, 22 Feb 2024 01:29:51 +0000 Subject: [PATCH] cleaned code. removed some repeated lines/functions --- game.py | 60 ++++++++++++++++++++++++--------------------------------- 1 file changed, 25 insertions(+), 35 deletions(-) diff --git a/game.py b/game.py index 4341b8e..469b138 100644 --- a/game.py +++ b/game.py @@ -1,9 +1,22 @@ +""" +Class representing the main game logic. +""" class Game: + """ + Initialize the Game object. + + :param maze: The maze grid representing the game environment. + """ def __init__(self, maze): self.maze = maze self.player_position = (1, 1) self.enemy_positions = self.get_enemy_positions() + """ + Find the current position of the player in the maze. + + :return: The (row, column) position of the player, or None if not found. + """ def get_player_position(self): for i in range(len(self.maze)): for j in range(len(self.maze[0])): @@ -11,50 +24,27 @@ class Game: return i, j return None + """ + Find the positions of the enemy agents in the maze. + + :return: A list containing the positions of the enemy agents. + """ def get_enemy_positions(self): # Implement logic to find the opponents' positions in the maze pass + """ + Update the positions of the player and enemy agents based on the current state of the maze. + """ def update_positions(self): - # Update the positions of the player and opponents based on the current state of the maze self.player_position = self.get_player_position() self.enemy_positions = self.get_enemy_positions() - def move_player(self, direction): - # Implement logic to move the player in the specified direction - pass - - def move_opponents(self): - # Implement logic to move the opponents based on their behavior - pass + """ + Check if the game is over. + :return: True if the game is over, False otherwise. + """ def check_game_over(self): # Implement logic to check if the game is over (e.g., player reached the goal or caught by opponent) pass - - def play_game(self): - # Main game loop - while not self.check_game_over(): - # Update positions - self.update_positions() - - # Move opponents - self.move_opponents() - - # Render the game state - self.render() - - # Handle player input and move player - player_input = self.get_player_input() - self.move_player(player_input) - - # Game over, print result - print("Game Over!") - - def render(self): - # Implement logic to render the current state of the maze with player and opponent positions - pass - - def get_player_input(self): - # Implement logic to get player input (e.g., arrow keys) for movement - pass \ No newline at end of file -- GitLab