From 2f52cd3ed1ed2621330e36e42a56e9e698c93562 Mon Sep 17 00:00:00 2001
From: DannyAbdi <dannyabdi13@gmail.com>
Date: Thu, 22 Feb 2024 01:28:22 +0000
Subject: [PATCH] Created basic game logic

---
 game.py | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 60 insertions(+)
 create mode 100644 game.py

diff --git a/game.py b/game.py
new file mode 100644
index 0000000..4341b8e
--- /dev/null
+++ b/game.py
@@ -0,0 +1,60 @@
+class Game:
+    def __init__(self, maze):
+        self.maze = maze
+        self.player_position = (1, 1)
+        self.enemy_positions = self.get_enemy_positions()
+
+    def get_player_position(self):
+        for i in range(len(self.maze)):
+            for j in range(len(self.maze[0])):
+                if self.maze[i][j] == 0:
+                    return i, j
+        return None
+
+    def get_enemy_positions(self):
+        # Implement logic to find the opponents' positions in the maze
+        pass
+
+    def update_positions(self):
+        # Update the positions of the player and opponents based on the current state of the maze
+        self.player_position = self.get_player_position()
+        self.enemy_positions = self.get_enemy_positions()
+
+    def move_player(self, direction):
+        # Implement logic to move the player in the specified direction
+        pass
+
+    def move_opponents(self):
+        # Implement logic to move the opponents based on their behavior
+        pass
+
+    def check_game_over(self):
+        # Implement logic to check if the game is over (e.g., player reached the goal or caught by opponent)
+        pass
+
+    def play_game(self):
+        # Main game loop
+        while not self.check_game_over():
+            # Update positions
+            self.update_positions()
+
+            # Move opponents
+            self.move_opponents()
+
+            # Render the game state
+            self.render()
+
+            # Handle player input and move player
+            player_input = self.get_player_input()
+            self.move_player(player_input)
+
+        # Game over, print result
+        print("Game Over!")
+
+    def render(self):
+        # Implement logic to render the current state of the maze with player and opponent positions
+        pass
+
+    def get_player_input(self):
+        # Implement logic to get player input (e.g., arrow keys) for movement
+        pass
\ No newline at end of file
-- 
GitLab