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Created with Raphaël 2.2.010Apr331Mar2827212019141210629Feb2827brehmainmainmain_menu fixREADME updatedSolo'ed major changesState.py contain only states nowadvancing level +10 pointsprojectile dies upon wall contactadded walls to canvas bordersMap loading bug fixshushAdded README.mdself-explanatory aka finishing touchesstarting map designsmerge entity.pyintegrated mana, scorecounterMERGING FFSmergeprojectilke merge@deezprojectilke merge@integrated healthbar, enemy spawninggn, cya after suhoorStarted damageLadder fixstarting laddersfixed colissionstempSelf-explanatorymerge conflict occured, fixed itadded ranged enemyadded 2ndUpdate scorebar.py to scorecounter.py simple increase in score Update enemy.py now includes attributes for managing mana, such as max_mana, current_mana, and mana_recharge_rate.Update player.py mana is now within player class with all its functionalties Update stamina.py to mana.py organised it nicely at the top left of the screen + recharge feature code creates a simple score bar that increases in size as the player's score increases. You can modify the MAX_SCORE constant to change the maximum score possible, and the score increases by 10 each time the "Increase Score" button is pressedUpdate state.py added health attribute to class with value 100Update player.py to initialise the livesAdded highscore screen, displaying players points.Updated tracking ranges and attack ranges, and added buttons to welcome screen for starting game and highscore.
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