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Commit 2f52cd3e authored by DannyAbdi's avatar DannyAbdi
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Created basic game logic

parent 0a6bfc83
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1 merge request!1Single and Multi-Agent Pathfinding in Maze games
game.py 0 → 100644
class Game:
def __init__(self, maze):
self.maze = maze
self.player_position = (1, 1)
self.enemy_positions = self.get_enemy_positions()
def get_player_position(self):
for i in range(len(self.maze)):
for j in range(len(self.maze[0])):
if self.maze[i][j] == 0:
return i, j
return None
def get_enemy_positions(self):
# Implement logic to find the opponents' positions in the maze
pass
def update_positions(self):
# Update the positions of the player and opponents based on the current state of the maze
self.player_position = self.get_player_position()
self.enemy_positions = self.get_enemy_positions()
def move_player(self, direction):
# Implement logic to move the player in the specified direction
pass
def move_opponents(self):
# Implement logic to move the opponents based on their behavior
pass
def check_game_over(self):
# Implement logic to check if the game is over (e.g., player reached the goal or caught by opponent)
pass
def play_game(self):
# Main game loop
while not self.check_game_over():
# Update positions
self.update_positions()
# Move opponents
self.move_opponents()
# Render the game state
self.render()
# Handle player input and move player
player_input = self.get_player_input()
self.move_player(player_input)
# Game over, print result
print("Game Over!")
def render(self):
# Implement logic to render the current state of the maze with player and opponent positions
pass
def get_player_input(self):
# Implement logic to get player input (e.g., arrow keys) for movement
pass
\ No newline at end of file
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