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Commit 1f8c09d3 authored by DannyAbdi's avatar DannyAbdi
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cleaned code. removed some repeated lines/functions

parent 2f52cd3e
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1 merge request!1Single and Multi-Agent Pathfinding in Maze games
"""
Class representing the main game logic.
"""
class Game:
"""
Initialize the Game object.
:param maze: The maze grid representing the game environment.
"""
def __init__(self, maze):
self.maze = maze
self.player_position = (1, 1)
self.enemy_positions = self.get_enemy_positions()
"""
Find the current position of the player in the maze.
:return: The (row, column) position of the player, or None if not found.
"""
def get_player_position(self):
for i in range(len(self.maze)):
for j in range(len(self.maze[0])):
......@@ -11,50 +24,27 @@ class Game:
return i, j
return None
"""
Find the positions of the enemy agents in the maze.
:return: A list containing the positions of the enemy agents.
"""
def get_enemy_positions(self):
# Implement logic to find the opponents' positions in the maze
pass
"""
Update the positions of the player and enemy agents based on the current state of the maze.
"""
def update_positions(self):
# Update the positions of the player and opponents based on the current state of the maze
self.player_position = self.get_player_position()
self.enemy_positions = self.get_enemy_positions()
def move_player(self, direction):
# Implement logic to move the player in the specified direction
pass
def move_opponents(self):
# Implement logic to move the opponents based on their behavior
pass
"""
Check if the game is over.
:return: True if the game is over, False otherwise.
"""
def check_game_over(self):
# Implement logic to check if the game is over (e.g., player reached the goal or caught by opponent)
pass
def play_game(self):
# Main game loop
while not self.check_game_over():
# Update positions
self.update_positions()
# Move opponents
self.move_opponents()
# Render the game state
self.render()
# Handle player input and move player
player_input = self.get_player_input()
self.move_player(player_input)
# Game over, print result
print("Game Over!")
def render(self):
# Implement logic to render the current state of the maze with player and opponent positions
pass
def get_player_input(self):
# Implement logic to get player input (e.g., arrow keys) for movement
pass
\ No newline at end of file
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